Titanomachy-–-fall-of-the-hyperion-by-marcin-jakubowski-www.balloontree
  • 5 members
  • created 11/02/12

Liberation & Iron (Steampunk)

A culture that was once beautiful and prosperous is now corrupt and dying. Many factions struggle for control over the continent, but what agenda do you support? This is a Steampunk Roleplay.

Discussion began on 11/02/2012

Welcome to Ameris, Land of Invention! (Story/Skeleton/Rules)

  • Rock runner cutie mark Icon-non-member AquaQuadrant

    Name: Friedrich (pronounced Freed-rick)

    Alias: 
     
    Age: 14
     
    Gender: Male
     
    Species: Human, mage
     
    Appearance: 
     
    Alignment: Neutral, with an inclination towards Good
     
    Class: Mage
     
    Equipment: 1. Scepter, seen in the picture above. It allows him to channel his magic to cast spells more efficiently.
     
    2. Talisman, seen in the picture above. It wards off dark magic and protects him from most curses.
     
    3. Knife. Given to him by his father, kept in his belt.
     
    4. Swiss Knife. Kept tucked into boot.
     
    Talents/Abilities: 
    1. Friedrich can use Light Magic, and it fairly skilled in this region.
    2. Friedrich can cast everyday spells, like Levitation, Invisibility, and Sleep.
     
    Biography: Friedrich is Anfisa's half brother. He looks up to her, and was upset when she left. He was even more upset when his mother said he couldn't go with her. He lives with his mother along the eastern coast, and is extremely unhappy. He'd rather travel around the country than stay with his mother. His father is nice enough, but Friedrich doesn't want to grow up to be a merchant. 
     
    Part of the reason Friedrich isn't allowed to roam is because of his powers. Magical beings are frowned upon in Ameris, and his mother doesn't want Friedrich to get into trouble. 
     
    Power Chart: (Rank your attributes 1-10. Do not use more than 50 points, please.)
     
    STRENGTH: 3
     
    SPEED: 6
     
    ENDURANCE: 5
     
    STEALTH: 6
     
    INTELLIGENCE: 5
     
    ENCHANTMENT: 10
     
    ACCURACY: 9
     
    LUCK: 6
  • 272516_551218921558441_913300862_o Icon-founder PartialTalent

    Name: Asher O'Reilly  

     
    Alias: Ash
     
    Age: 17
     
    Gender: Male
     
    Species: Human
     
    Appearance: 
     
    Asher:
     
    Asher's Jacket:
     
    Asher's Utility Belt:
    Asher's Flight Goggles:
     
     
    Alignment: Neutral
     
    Class: Pilot/Gunslinger
     
    Equipment: 
     
    Asher's Knife:
     
    Asher's High-Caliber Pistols (He carries two):
     
     
    Asher's Assault Rifle:
     
    Asher's Jetpack:
     
     
    Talents/Abilities: 
     
    • Cloud Dancer: Having received formal flight training, Asher can learn to master and control anything that relates to the air. He is an imaginative, thrill-seeking, fate-tempting free spirit who has spent the majority of his life exploring the clouds. He fears little and loves a challenge, knowing his skills will not fail him. The sky is his kingdom; the clouds are his home. He wears a brass jet-pack that allows him to fly and uses the self-sustaining, steam powered machine frequently.
    •  Hunter's Eye: He is naturally accurate with ranged weapons, like rifles and pistols. He does not personally own a sniper rifle, but he has fired one before and enjoys using the powerful weapon for hunting. While flying, Asher is an incredibly dangerous opponent and he often attacks from the air when the option is available. He particularly favors using high-powered pistols and rifles in combat. 
    • Prodigy of Esmar: As a native of the country Esmar, Asher is a naturally born telepath. As a child, Asher was identified as a telepathic prodigy, and is considered far more powerful than the other Esmarasantis, but after his parents were killed by Amerisantis soldiers, grief tormented his mind and Asher lost control of his supernatural power. He can still manipulate his telepathic abilities, but his powers are sporadic and often spike to dangerously. His powers frighten him, and he smokes occasionally to subdue his abilities. 
     
    Biography: 
    • Born in Esmar, Asher is a native of the archaic nation but abandoned his home after his parents were killed
    • Asher's parents were killed by Amerisantis soldiers when he was ten years old. He does not know why the men from Ameris were invading his country. After the armed brutes retreated from the region, rumors began to spread that the attackers were searching for powerful telepathic children to kidnap. The Esmarasantis people believe that Ameris was attempting to create a military group of telepathic soldiers to use against Ruspia, but there are too many unanswered questions... The validity of these rumors is unclear. 
    • Asher has traveled to Ruspia and Lujhard seeking answers, but now his journey has led him to Ameris. Filled with anger, he is unsure as to what he should do... 
    • While in Ruspia, Asher joined the Ruspiasantis Airforce and received superior flight training from the Chief of Wings, Ardent Red. After a few years, Asher abandoned his life in Ruspia and traveled to Lujhard, where he lived under an alias and joined the Lujhard Special Forces. Asher recently defected from the military of Luhjard and journeyed to Ameris.
     
    Power Chart: (Rank your attributes 1-10. Do not use more than 50 points, please.)
     
    STRENGTH: 6
     
    SPEED: 7
     
    ENDURANCE: 6
     
    STEALTH: 4
     
    INTELLIGENCE: 8
     
    ENCHANTMENT: 6
     
    ACCURACY: 8
     
    LUCK: 5
     
     
  • Mulberry bush Icon-non-member Miss Gradfrad

    Name: Ide MacCarthaigh

     
    Alias: Her assassin name is "Lace." (she leaves a strip of black lace tied around her victims neck. Also she wears black lace gloves.)
     
    Age: 22
     
    Gender: Female
     
    Species: Mostly human. (bits of nymph far back in the family tree)
     
    Appearance: 
    Her dress: 
     Her boots:
    Her necklace:
    She also wears black wrist gloves and a hooded waist length black cloak.
     
    Alignment: Evil (but thinks she's good)
     
    Class: Assassin (disquised as a bard) 
    Equipment: 
    Her guitar
    Her knife (strapped to her leg)
    Her revolver (on her hip)
    Her rifle (strapped to her back)
    Her knives (concealed in her shoes)
     
    Talents/Abilities:
    1. She is very musically inclined, she can sing, dance, play the guitar, sitar, mandolin, cymbals, drums, and harp.
    2. She knows a LOT about human anatomy. Especially the weaknesses.
    3. She is very, very accurate.
     
     
    Biography: The government of Ruspia kind of stole her at age 2. Her parents were very poor anyways, so it didn't matter to them. Ide grew up in the lap of luxury, being trained as an assassin. Recently, Ide has been released into the country of Ameris with one goal. Kill the general. Ide is perfectly happy living her life of crime... She thinks. The government has messed with her head a lot. She has told over and over again that she is a tool, a pawn. And she thinks that's okay. She doesn't feel unique or needed at all. 
     
    Power Chart: 
     
    STRENGTH: 5
     
    SPEED: 7
     
    ENDURANCE: 6
     
    STEALTH: 9
     
    INTELLIGENCE: 7
     
    ENCHANTMENT: 1
     
    ACCURACY: 9
     
    LUCK: 6
     
    Ide has a very rough and tumble personality. Her sense of humor is sarcastic and cynical, Although she looks thin, delicate, and sexy, she can take a punch and throw one right back. At the core, she is sensitive and loving. But  that side of her has been repressed for years.
  • 272516_551218921558441_913300862_o Icon-founder PartialTalent

    Name: Nikolai Sprunza

     
    Alias: Plague
     
    Age: 25
     
    Gender: Male
     
    Species: Human
     
    Appearance: 
     
     
    Alignment: Evil
     
    Class: Sorcerer/Assassin
     
    Equipment: 
     
    Nikolai's Tesla Swords (He carries two of these powerful, energy swords. Each hilt can generate a four-foot long blade of energy):
     
    Nikolai's Hidden Tesla Blade/Laser Pistol (This energy conducting weapon can be used to either generate a six-inch lightning blade, or shoot bolts of energy at short distances)
     
     
    Nikolai's Syringe Brace (An arm brace which houses many cases of toxic chemicals, which can be used alone or in coordination with Nikolai's syringe gun):
     
    Nikolai's Syringe Gun (Used to inject poisons and toxic chemicals from a distance):
     
    Talents/Abilities: 
     
    • Dark Apothecary: Nikolai is not only a skilled chemist and plague doctor, but he is also an educated master of dark sorcery. His corrupt heart allows this villainous man to conjure the following spell types with treacherous efficiency: Fire, Lightning, Darkness, Disease and Chaos. He disguises himself as a Healer, but his 'medicine' will not cure you of illness. 
    • Talented Assassin: Nikolai is a Ruspiasantis Master Assassin and is skilled in both melee combat and ranged combat. However, Nikolai's favorite technique to use in combat is a unique mix of active sorcery and sword-fighting. He is equipped with the highest grade of weaponry and his endeavors are directly funded by the government of Ruspia. Although he is not flexible or a skilled acrobat, Nikolai is skilled with stealth and is hard to detect while moving through darkness or crowded areas.
    • Killer Instinct: Nikolai's intuition is almost always accurate. Years of experience have sharpened his wits and educated him in survival tactics, psychology, theology and foresight.
     
    Biography: 
     
    • Was born and raised in Ruspia
    • Was periodically haunted as a child and eventually invited evil spirits into his body in exchange for supernatural powers.
    • Since his possession, Plague has dedicated himself to causing death. 
    • He assassinated his entire family. The reason is unknown.
    • He educated himself in chemistry and sorcery, becoming well versed in both fields. 
    • When he was sixteen, he murdered a Ruspiasantis Aristocrat that he had grown to dislike. The Ruspiasantis Government took notice, but were not able to trace him. Eventually, the Military was able to locate Plague's home and tried to approach him. Nikolai killed assassinated every soldier who came inside his house, but was eventually captured while attempting to flee Ruspia.
    • After negotiating his terms, Nikolai agreed to become an assassin for Ruspia and served loyally.
    • Recognized as a Master of Asassins, Plague soon began to train other Assassins for Ruspia, including an Amerisantis girl named Ide.
    • Plague admired Ide's ignorance and enjoyed helping to brainwash her. 
    • Now that Ide has been sent to Ameris to kill the Commanding General, Plague has been ordered to follow her and ensure that the mission is successful.
    • If Ide fails to kill Vincent Eagle, Plague intends to kill in a long, slow and painful way.
    • If Ide successfully eliminates Vincent Eagle, Plague will return to Ruspia with her. He is considering killing her on the return trip, just for the fun of it.
    • Plague's presence in Ameris is a secret, and his identity is virtually unknown to the Amerisantis Government.
     
    Power Chart: (Rank your attributes 1-10. Do not use more than 50 points, please.)
     
    STRENGTH: 4
     
    SPEED: 6
     
    ENDURANCE: 5
     
    STEALTH: 8
     
    INTELLIGENCE: 8
     
    ENCHANTMENT: 7
     
    ACCURACY: 6
     
    LUCK: 6
  • 272516_551218921558441_913300862_o Icon-founder PartialTalent

    Name: Silos Leonardo

     
    Alias: The Spider
     
    Age: 25
     
    Gender: Male
     
    Species: Hybrid
     
    Appearance: 
     
    Casual-wear: 
     
     
    As the Spider:
     
    Alignment: Nuetral
     
    Class: Acrobat
     
    Equipment:
     
    The Spider's Gauntlets (Designed with integrated grappling hooks, which he can use to swing from location to location): 
     
    The Spider's Silenced Pistol:
     
    The Spider's Kunai (Can be thrown or used for melee combat):
     
    The Spider's Katana:
     
    The Spider's Boomerang:
     
    Talents/Abilities: 
     
    • Spider Blooded: Due to his genetic modifications, Silos has gained Spider-like super powers such as the ability to climb most surfaces, the ability to cling (or 'stick') to most surfaces, the ability to generate small amounts of a strong web-like substance, which he can use like rope to tie things up or subdue an enemy, and highly advanced agility, strength, reflexes, and flexibility. He also has superior senses and can see fairly well in the dark.
    • Pheromone Control: Due to his Hybrid alterations, Silos also has the ability to, on command, effectively generate different kinds of pheromones. This allows him to influence how others view him by imposing this emotion-manipulating power upon them. The pheromones he creates can inspire a person to feel angry, happy, lustful, depressed, confused, tired, or satisfied.
    • Intimidating Hunter: Silos is infamous for his hunting and survival skills.  
    Biography: 
     
    • Born in Piston City, but was abducted as a child while his family was traveling near Sin City.
    • After his kidnapping, Silos was used as a test subject for horrible Hybrid experiments. 
    • Like Fell, Silos was infused with the DNA of a different species. The team of scientists mixed Silos' genetics with that of a Spider, but they thought that the transfusion had failed and so they left him for dead in an alley near the lab. Silos managed to survive the operation and has lived in Sin City ever since.
    • He has no memory of his past. The earliest memory that he can recall is nearly dying in that dark alley as a child.
    • Since becoming a Hybrid, Silos has mastered his supernatural abilities. He does not suffer from the same insatiable hunger as Fell, but he is extremely addicted to adrenaline. He can't turn down a challenge.
    • Silos is a smooth, charming, street-smart guy.
    • He is a recognized ladies' man. A true charmer, some call him a player, however he considers himself more of a romanticist.
    • Silos works as a vigilante/bounty hunter in Sin City.
    • Currently, he is romantically interested in a vampire woman named Cecelia. 
     
    Power Chart: (Rank your attributes 1-10. Do not use more than 50 points, please.)
     
    STRENGTH: 7
     
    SPEED: 7
     
    ENDURANCE: 5
     
    STEALTH: 8
     
    INTELLIGENCE: 8
     
    ENCHANTMENT: 0
     
    ACCURACY: 8
     
    LUCK: 7
     
     
  • Rock runner cutie mark Icon-non-member AquaQuadrant

    Name: Sergeant Major Tamara Vikenti (Tam-ah-rah) (Vick-ent-ee)

     Alias: The Iron Fist
     
    Age: 30
     
    Gender: Female
     
    Species: Human
     
    Appearance: 
     
    Alignment: Good, from Ruspia's point of view.
     
    Class: Weapons specialist
     
    Equipment: 1. Sword. Kept in belt.
     
    2. Rifle. Kept slung across back.
     
    3. Pistol. Kept in sheath on belt.
     
    4. Knife. Kept in sheath on belt.
     
    Iron Gauntlet. Kept on her right hip, ready to be used at all times. (Right hand)
     
    Talents/Abilities: 
    • Sgt.Vikenti has been trained in the use of many weapons, including rifles, pistols, revolvers, swords, knives, crossbows, axes, spears, clubs, and darts. 
    • Sgt. Vikenti has twenty years of military experience. 
    • Sgt. Vikenti is a natural leader and strategist.
     
    Biography: (Tell us about your character's background.)
     
    Tamara is currently leading a task force of magical creatures. She has been training them for two years, even though she is not a mage herself. 
    Tamara was born in the capital of Ruspia to a military family. She was drawn towards fighting and showed an interest in weapons at an early age, when her mother found her throwing kitchen knives at age nine. Once Tamara was eighteen, she immediately enlisted in the army. She has worked in the army, air force, and even served a term in the Ruspian navy.Tamara is abrasive and harsh. She has a quick temper and expects a hundred and fifty percent from her task force. She is not very friendly and is straight to the point. 
     
    Power Chart: (Rank your attributes 1-10. Do not use more than 50 points, please.)
     
    STRENGTH: 9
     
    SPEED: 6
     
    ENDURANCE: 9
     
    STEALTH: 6
     
    INTELLIGENCE: 6
     
    ENCHANTMENT: 0
     
    ACCURACY: 9
     
    LUCK: 5
  • 272516_551218921558441_913300862_o Icon-founder PartialTalent

    Name: G.U.N. (Gunner-Class Ultra Necha)

    Alias: Gun

    Age: 2 Years (In her human form, she appears to be a short woman of 20 years)

    Gender: She was programmed to be female

    Species: Necha (A robotic humanoid that can alter its physical appearance on command)

    Appearance: Gun can transform into several different forms and can mimic the appearance of most objects/people/creatures that she has seen before. She has two "programmed" forms, which she wears frequently.

    Human Appearance:

    Robot Appearance:


    Alignment: Neutral, with an inclination towards good. She was designed by the Fauedisantis Army, but she bears no allegiances.

    Class: Scout

    Equipment: 

    Beam Pistol (Short-Range Handgun):

     

    Beam Rifle (Mid-range energy rifle): This weapon is featured in Gun's "Human Appearance" reference image.

    Gauss Cannon (Accurate, high powered rifle. Attached to her arm.): This weapon is featured in Gun's "Robot Appearance" reference image.

    Combat Shield (Steel shield reinforced with a protective layer of beam energy, used for combat. Concealed on her arm):

     

    Flight Boots (Rocket-powered boots that allow Gun to fly): 

    Talents/Abilities: 

    • Master of Disguise: Due to her design, Gun can shape shift on command. To transform into a specific person/object/creature, she has to have seen the person/object/creature before morphing. 
    • Artificial Intelligence: Programmed with superior intellectual power, Gun is far more intelligent than most humans. 
    • Cloud Dancer: Equipped with a set of flight boots, Gun can soar through the air with precision and skill.


    Biography: 

    • G.U.N. was designed and manufactured in Fauedi and is now primarily used as an armed escort for Fauedisantis Ambassadors. 
    • Millions of Fauedi investors helped to fund her creation. Other interested parties have tried to capture her before. Ruspia has tried to steal her design many times.


    Power Chart: (Rank your attributes 1-10. Do not use more than 50 points, please.)

    STRENGTH: 5

    SPEED: 10

    ENDURANCE: 5

    STEALTH: 10

    INTELLIGENCE: 10

    ENCHANTMENT: 0

    ACCURACY: 10

    LUCK: 0

     

  • Image Icon-member Trina
    Name: Marc Allen
     
    Alias: Marc
     
    Age: 28
     
    Gender: Male
     
    Species: Human
     
    Appearance: 
     
    Alignment: Chaotic Evil
     
    Class: Intellectual/Murderer
     
    Equipment: 
     
    -Sword Staff
     
    -Pistol
     
    -Knife
     
    -Hidden Boot Knife
     
    Talents/Abilities: 
     
    -Marcus is extremely intellectual, and also very manipulative, which as an advantage to him, but not exactly good news for everyone else. He has the ability to get into the heads of others and be very persuasive. This can make him quite hard to read.
     
    -He is usually able to use words instead of weapons to defeat enemies. He can kill without a single trace of emotion. He doesn't care about information, love, anything. He doesn't need a reason to kill, he just does it.
     
    -His eyes are able to adjust quickly to the dark. He sees better in darkness than in light.
     
    Biography: 
     
    Marc Allen was the eldest of three children, born from Michael Allen and Jennifer Allen. After him came Benjamin, and lastly, Caleb. The youngest two were twins, and both still squirming, squealing babies by the time he reached the age of six. His family was a middle-to-low class family in Sin City; his father working as a mechanic and his mother as a teacher. After she birthed the twins, she gave up her job to stay home and watch them with the help of Marc. The boy attended school twice a week and got a basic education, but spent most of his time caring for his mother and siblings.
     
    His father was an alcoholic, and an abusive husband. He was kind to the twins, or at least what could be called kind by his standards, but he would beat his wife to the point if unconsciousness once they were asleep in their cribs. Marc usually waited out this period in a locked cupboard in the basement when he was little. His mother would put him there and return for him once his father had left or fallen asleep. After a while, the beatings and screams of his caring mother caused rage to well up inside of him, so he began to break out of the cupboard and try to defend the woman. Of course, he was still only a child, and this angered his father. He began to receive beating as well.
     
    Despite this, his younger siblings were always treated with kindness by their father. Marc grew jealous, and he hated them both for stealing his father's love. One night, his father came home and began to beat his wife, who defended herself with one of the kitchen knives, slicing his skin with it. He grew enraged and began blowing punch after punch until she fell to the floor. He then took the knife from her and stabbed her repeatedly in the stomach. All the while, Marc had been standing in the door, watching. He held a gun in his hand that he found in a locked chest in his father's room. He snuck off to his brothers' room and took the twins in his arms. His father was beginning to go off on a search for him, but he showed himself in the kitchen, across from his mother's dead body.
     
    Michael saw Marc holding Caleb and Benjamin, along with the gun, and froze. He only ever loved his two younger sons, and he knew that Marc would kill them. After begging Marc not to hurt them, the boy finally out them down on the floor and watched his father scramble to them and lift them up in his arms, crying softly. Then Marc lifted the gun and first shot Benjamin, then Caleb. He left Michael alive just long enough to watch his two precious children die, then shot him in the head. 
     
    Marc hurried his mother in the dead garden and lit the rest of his family on fire. He was only nine years old, and from that point on, he was alone. He was taken in at one point by a foster home, where he was able to continue his education. He proved to be quite promising, and received a scholarship to a prestigious private school on the border of the city. He graduated there and started teaching literature classes.
     
    Personality:
     
    Marcus is the typical psychopath. When you look at him, you can tell he isn't exactly extroverted, but his eyes and features don't show any sort of menace. His lack of empathy is reflected in his voice, which is a deep monotone. He speaks smoothly and eloquently, but there is a lack of emotion in it that can seem almost chilling. His ability to lie comes as naturally to him as breathing or blinking, and he does it thoroughly, without hesitation. He is polite, as he was raised by a prestigious family, but it is superficial, and it is nothing more than simple manners. He does not even bother to fake friendliness, as it is unfamiliar to him now. He does have a manipulative personality, though, and tends to use his words to confuse or persuade people into doing his will. He is very fond of classical music and the arts.
     
    ~Power Chart~
     
    STRENGTH: 7
     
    SPEED: 4
     
    ENDURANCE: 6
     
    STEALTH: 5
     
    INTELLIGENCE: 10
     
    ENCHANTMENT: 
     
    ACCURACY: 8
     
    LUCK: 9
  • Mulberry bush Icon-non-member Miss Gradfrad

    I love boot knives! xD

  • Image Icon-member Trina
    Name: Elijah Brice
     
    Alias: Dr. E, Inspector Brice, Hal Jamison, El Pacino, The Mysterious Man, Pockets, etc. (He changes his nicknames periodically, although no one calls him these but himself)
     
    Age: 29
     
    Gender: Male
     
    Species: Human, with a bit of Mage abilities
     
    Appearance: 
     
    Alignment: Chaotic Good
     
    Class: Spy-Detective
     
    Equipment: 
     
    -Knife
     
    -Tool Belt
     
    -Revolver
     
    -Equipment Goggles
     
    Talents/Abilities: 
     
    -Elijah has the power of deduction. He was born a prodigy and has the ability solve any problem in a short time. His ability to analyze any situation thoroughly and come up with an answer helps him in fights. He has been called in by the military at least once during the climax of the war to invade Ruspia as a spy.
     
    -Mage blood goes way back on his family tree, but Elijah still inherited some of the magic from his father. His partner, Lorraine, trained him in some simple uses of it. He can use his magic mostly for defensive purposes, but he is able to summon some fire, though it is very weak.
     
    -Eli is very persuasive. His people skills may not be the best, but he knows the human mind and how to trigger certain thoughts and emotions.
     
    Biography: 
     
    Elijah grew up in the city. He was born a prodigy, and because of it, was enrolled in the most prestigious school in Ameris. After being shipped off to the capitol, he attended the school for about four months before being sent back home. Despite his immense intelligence and genius, he wasn't exactly the most well behaved child there was. He was sent to another school on the border and got expelled from there. His parents were about done after the third expulsion, but decided to give him one last chance.
     
    He was sent to an all-boys' boarding school on the shores. They were just about to sent him home when the Ruspiasantis army attacked that area. Many died, but Elijah was able to escape and headed towards the forest, planning to escape via train and head to Piston, a more well-protected city. He came across an unconscious girl laying against a tree and took her with him.
     
    He grew up using his abilities to help people. He's caught a few criminals with the help of his partner, Lorraine, and even crossed the border to Ruspia as requested by the Amerisantis officials. He gets paid as a spy, and has gained a reputation for it, but contrary to popular belief, not a lot of his time is spent that way.
     
    Personality:
     
    Elijah's behavior can be erratic sometimes, and he is easily distracted, but he is also extremely valuable and intelligent. He is clumsy and his thoughts come and go very quickly, making him hard to understand sometimes (all the time.) He is considered charming by the women, although he isn't much of a ladies' man; he tends to treat women more like men, rough housing and overestimating them sometimes. Mostly it's the British accent that wins them over, but he isn't necessarily trying. At all. Eli likes to take risks and get into trouble or danger. He doesn't always take things seriously, but when the time comes, he knows when to quit the joking and get to business. The man can switch almost instantly from one emotion to another, and when he is angry, it is not a pretty sight, but most people prefer not to imagine him that way.
     
    ~Power Chart~
     
    STRENGTH: 3
     
    SPEED: 5
     
    ENDURANCE: 10
     
    STEALTH: 8
     
    INTELLIGENCE: 10
     
    ENCHANTMENT: 2
     
    ACCURACY: 10
     
    LUCK: 6

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